CSI Skill Tree series: Time & Emotion in Video Games

The CSI Skill Tree series from the Center for Science and the Imagination at Arizona State University examines how video games envision possible futures, build rich and thought-provoking worlds, and engage people as active participants in unfolding stories.

In our third episode, we discuss how video games orchestrate time and emotion, with reference to a variety of examples, including Death Stranding (2019), Flower (2009), and Sekiro: Shadows Die Twice (2019).

Our guests are Jessica L. Conditt, senior editor at Engadget, where she covers video games and the tech industry, and Tochi Onyebuchi, author of the speculative fiction novels Riot Baby and Beasts Made of Night and winner of the Ilube Nommo Award.

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