• GAM 550: Stakeholder Interviews

    GAM 550: Stakeholder Interviews

    This is part of a series of posts in conjunction with GAM 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within digital game spaces. In […]

  • Introductory Blog Post

    Introductory Blog Post

    Hello everyone! As part of our introduction to the program, new HASTAC Scholars were asked to post a brief blog post introducing themselves. In terms of academics, I am a current first year PhD student in the English department at Northeastern University. My research interests include nineteenth-century American cookbooks and domestic manuals, digital humanities, feminist […]

  • Introduction: Andy Fischer Wright (UT Austin)

    Hey folks! My name is Andy Fischer Wright, and I am a new HASTAC scholar. I’m in my first year of a doctoral program in Radio-Television-Film at UT Austin, and I use he/him/his pronouns. My background is in critical media studies/ cultural studies scholarship and consulting work with writing centers, though I’ve recently written on everything from Lime […]

  • Gendered Language in Biology: A Response to Emily Martin’s “The Egg and the Sperm”

    Gendered Language in Biology: A Response to Emily Martin’s “The Egg and the Sperm”

           Emily Martin’s “The Egg and the Sperm” analyzes the ways in which sexism and misogyny permeate through aspects of culture and into biology. Martin states that the main goal of the article is to “shine a bright light on the gender stereotypes hidden within the scientific language of biology” in order to […]

  • CSI Skill Tree series: Time & Emotion in Video Games

    CSI Skill Tree series: Time & Emotion in Video Games

    The CSI Skill Tree series from the Center for Science and the Imagination at Arizona State University examines how video games envision possible futures, build rich and thought-provoking worlds, and engage people as active participants in unfolding stories. In our third episode, we discuss how video games orchestrate time and emotion, with reference to a […]

  • Modularity and Meaning

    Modularity is the second design principle for an Ecological Age.  With separate connected devices for separate functions, like a pen for writing, a watch for monitoring, and even clothing for communication, screen-free technology is automatically modular.  Decentralized functions are easier to understand, but harder to standardize.  They need different knowledge and materials.     Different information, […]

  • Screen-Free Computers

        I am using the customary screen with keyboard as I write this on my laptop, but I am arguing for a different kind of computer technology than we have now.     That is the paradigm I am calling the screen-light “Intranet of Things” for an Ecological Age, as opposed to the screen-heavy and commercial […]

  • Visualizing Philosophical Nuances I

        It started as a toy problem for flexing my new skills with the R programming language: how might the nuances of philosophical texts be represented visually, and efficiently, for students?     The basic unit is an ideme: my term for a meaningful phrase or word that cannot be used to understand the text without […]

  • Review: Feminism in Play

    Review: Feminism in Play

    The review linked below was written on Feminsm in Play for Volume 20, Issue 3 of Feminist Media Studies:   https://www.tandfonline.com/eprint/QZ9VPYKCVVCBJX4SGYRJ/full?target=10.1080/14680777.2020.1741286

  • Scholar Spotlight: Martin Perez Comisso

    Scholar Spotlight: Martin Perez Comisso

    Hi! I’m Martín, a Chilean third-year Ph.D. student at Arizona State University. My program has the most extended name that I know for a degree, called “Human and Social Dimensions of Science and Technology,” which is based on science and technology studies (STS) but goes above and beyond that field. In the next questions, I […]