Category: Coding & Development

  • Review: The Atlas of AI

    This volume sets out to explore how artificial intelligence is produced, winding its way through the various historical, cultural, economic, and political forces that inform and shape this process.

  • Launching our new blog posts series “Playing with AI.”

    You might have noticed our new banner image on our HASTAC website. It looks great, and it was created by HASTAC Co-Director Parisa Setayesh, using AI. When she told me she had tried a few things with AI to develop a new illustration for our HASTAC Scholars Digital Fridays, I was very curious to see […]

  • Berkman Klein Center Call for Applications: 2024-2025 BKC Fellowship

    Berkman Klein Center Call for Applications: 2024-2025 BKC Fellowship

  • Chapter 3 Review: “Design Narratives: From TXTMob to Twitter”

    Two rare and valuable traits in any scholarly text are immediate utility and lasting impact, and Sasha Costanza-Chock’s third chapter on the topic of Design Narratives exemplifies both. In this section of their wider work, Costanza-Chock outlines how reframing popular conceptions around who exactly designed new technology can be a tool of design justice. Beginning […]

  • 50 Years of Text Games: [2015]

    Anthony Notaran – Hivemind #1: Lifeline Listicle Lifeline is a choice-based text adventure mobile game about an astronaut named Taylor. Centers around a fictional astronaut stranded somewhere in space. Players would help make choices for the astronaut. Players could accidently (or purposefully) lead Taylor to his death The game was designed to take place over […]

  • Annemaree Lloyd writes new expert guide to qualitative approaches within information literacy

    Annemaree Lloyd writes new expert guide to qualitative approaches within information literacy

    For immediate release   14 September 2021 Annemaree Lloyd writes new expert guide to qualitative approaches within information literacy Facet Publishing announce the publication of The Qualitative Landscape of Information Literacy Research by Annemaree Lloyd The last 46 years have witnessed a deep and continued interest in information literacy. The Qualitative Landscape of Information Literacy […]

  • Visualizing Philosophical Nuances I

        It started as a toy problem for flexing my new skills with the R programming language: how might the nuances of philosophical texts be represented visually, and efficiently, for students?     The basic unit is an ideme: my term for a meaningful phrase or word that cannot be used to understand the text without […]

  • AI Residency at Facebook

    AI Residency at Facebook

    The Artificial Intelligence (AI) Residency Program is a one-year research training position designed to give you hands-on experience with artificial intelligence research while working at Facebook AI. The program will pair you with an AI Researcher and Engineer who will both guide your project. With the team, you will pick a research problem of mutual […]

  • Who Asks Computer Programming Questions Online?

    Who Asks Computer Programming Questions Online?

    To distract myself from finals I took some public data about computer programming and it’s most popular forum and modified a web application so that you can look at user demographics and their question and answer forum habits: https://magic-passive.glitch.me/ In May, Stack OverFlow released their 2019 Developer survey to the public. Stack OverFlow is a question and […]

  • Making Game with Renpy

    Making Game with Renpy

    What is Renpy? Renpy is one of the many visual novel engines. It is free and open-source, you can download it at https://www.renpy.org/. Renpy stands for Renai (Japanese for love) and Python. So as the name suggests, the game engine uses python as its coding language, and you can create games like a lot of Japanese […]