Category: Games & Gaming
-
50 Years of Text Games: [2015]
Anthony Notaran – Hivemind #1: Lifeline Listicle Lifeline is a choice-based text adventure mobile game about an astronaut named Taylor. Centers around a fictional astronaut stranded somewhere in space. Players would help make choices for the astronaut. Players could accidently (or purposefully) lead Taylor to his death The game was designed to take place over […]
-
GAM 550: Wrapping Up and Final Thoughts
This is the final post in a series of posts in conjunction with GAM 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within […]
-
GAM 550: Storyboarding
This is part of a series of posts in conjunction with GAME 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within digital […]
-
GAM 550: Empathy Mapping & Personas
This is part of a series of posts in conjunction with GAM 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within digital game spaces. After […]
-
GAM 550: Design Research Concept
This is part of a series of posts in conjunction with GAM 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within digital game spaces. Over […]
-
GAM 550: Stakeholder Interviews
This is part of a series of posts in conjunction with GAM 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within digital game spaces. In […]
-
CSI Skill Tree series: Time & Emotion in Video Games
The CSI Skill Tree series from the Center for Science and the Imagination at Arizona State University examines how video games envision possible futures, build rich and thought-provoking worlds, and engage people as active participants in unfolding stories. In our third episode, we discuss how video games orchestrate time and emotion, with reference to a […]
-
Review: Feminism in Play
The review linked below was written on Feminsm in Play for Volume 20, Issue 3 of Feminist Media Studies: https://www.tandfonline.com/eprint/QZ9VPYKCVVCBJX4SGYRJ/full?target=10.1080/14680777.2020.1741286