• How Cloud Computing in Changing Science Collaboration

      Biotechnology is the future of our world, and it uses the latest technologies like AI, Big Data, and Cloud Computing extensively in its operations. Unlike typical businesses, biotechnology requires dealing with numerous microorganisms, repetitive processes, and minute observation of the results. Cloud computing in biotechnology helps people keep accurate results safe in a virtual […]

  • Tips on Tracking Student Performance Through Online Methods

    Online learning is becoming more and more popular and, in many ways, has become a new standard in education. The flipped classroom is one successful methodology that has been implemented in several institutions all over the world.  The biggest concern for educators, though, is the challenge of measuring and monitoring performance through online methods. In […]

  • Organizing a Great Teleparty for Your School Friends

    Teleparties are becoming increasingly famous these days as nobody wants to get together physically to go to a movie or a show. Netflix teleparties are a great way to stay connected with your school and college friends while you watch the same performance at the same time. It creates the same vibe of going to […]

  • Annemaree Lloyd writes new expert guide to qualitative approaches within information literacy

    Annemaree Lloyd writes new expert guide to qualitative approaches within information literacy

    For immediate release   14 September 2021 Annemaree Lloyd writes new expert guide to qualitative approaches within information literacy Facet Publishing announce the publication of The Qualitative Landscape of Information Literacy Research by Annemaree Lloyd The last 46 years have witnessed a deep and continued interest in information literacy. The Qualitative Landscape of Information Literacy […]

  • 6th COMPUTATIONAL ARCHIVAL SCIENCE (CAS) WORKSHOP

    6th COMPUTATIONAL ARCHIVAL SCIENCE (CAS) WORKSHOP

    6th COMPUTATIONAL ARCHIVAL SCIENCE (CAS) WORKSHOP See: https://ai-collaboratory.net/cas/cas-workshops/2021-6th-cas-workshop [ai-collaboratory.net] Dec 15-18 (workshop date TBD), 2021, Atlanta, Orlando FL (now held virtually)   COMPUTATIONAL ARCHIVAL SCIENCE: digital records in the age of big data PART OF: IEEE Big Data 2021 — http://bigdataieee.org/BigData2021/ [bigdataieee.org] All papers accepted for the workshop will be included in the Conference Proceedings published by the […]

  • Software/Story

    Software/Story

    Recently, I’ve been working on the design of a new software tool. Or more accurately, the refactoring of a current tool into something new that we hope will better match how our users think about software and data. It’s prompted me to think about the triangle of connection between software and user, developer and software, […]

  • GAM 550: Wrapping Up and Final Thoughts

    GAM 550: Wrapping Up and Final Thoughts

      This is the final post in a series of posts in conjunction with GAM 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within […]

  • GAM 550: Storyboarding

    GAM 550: Storyboarding

    This is part of a series of posts in conjunction with GAME 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within digital […]

  • GAM 550: Empathy Mapping & Personas

    GAM 550: Empathy Mapping & Personas

    This is part of a series of posts in conjunction with GAM 550: Incubation Studio, a graduate level course within DePaul University’s MFA Game Design program. These posts will follow my process in incubating a design concept to bolster engagement with performance arts, with a particular focus on how to integrate theatrical practices within digital game spaces. After […]

  • HASTAC and the Problem of Social Networks

    HASTAC and the Problem of Social Networks

    Note: This blog post represents the beginning of an important conversation we intended to have at the HASTAC 2020 conference, as it is central to HASTAC’s concept of hindsight, foresight, and insight in considering ourselves as a network. Although that conference has unfortunately been canceled, we still hope to have this discussion. We welcome comments […]